RS Consumables | Custom Food, Drinks, Effects & More Advanced Consumables System

RS Consumables | Custom Food, Drinks, Effects & More Advanced Consumables System

$19.99

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🍔 RS Consumables

⚡ Advanced Consumable Creator for FiveM

Open source. No escrow. 

Expand your server with 112 new consumables across 14 themed collections, 32 ready-made prop and animation presets, and 112 original inventory images. Includes dual-prop setups, smoke/vape effects, eight multi-use items, a searchable in-game library, and integrations for Quasar, CodeM, ps-inventory, and lj-inventory—plus support for your own custom streamed props and animations.

RS Consumables is a powerful, flexible consumables system designed for serious FiveM servers.

Create food, drinks, medicine, drugs, utility items, reusable containers, job items, and custom consumables without writing a completely separate script for every item.

Configure animations, props, effects, multiple uses, rewards, returned containers, progress behavior, and more through a flexible creator system while keeping important inventory and reward logic server-authoritative.


🎨 In-Game Consumable Creator

Create and manage custom consumables directly through the included interface.

Configure:

  • 🍔 Food

  • 🥤 Drinks

  • 💊 Medicine

  • 🚬 Smoking-style items

  • 🧪 Drugs & custom effect items

  • 🧰 Utility items

  • 🎃 Seasonal/event items

  • 👷 Job-specific consumables

  • ♻️ Reusable containers

  • 🎭 Custom roleplay items

Build new items without creating an entirely new resource every time.


🎬 Custom Animations & Props

Give every consumable its own personality.

Configure:

  • 🎭 Animation dictionaries

  • 🕺 Animation clips

  • 📦 GTA props

  • 🧍 Movement clipsets

  • 🎥 Camera shake

  • 🌈 Screen effects

  • 🌆 Timecycle effects

  • ⏱️ Custom use duration

  • 🔁 Looping behavior

  • ❌ Cancel behavior

A burger does not have to feel like a drink.

A medical item does not have to behave like a cigarette.

Each item can have its own unique presentation.


🔁 Multi-Use Consumables

Consumables do not have to disappear after one use.

Create items with multiple uses and track their remaining amount through inventory metadata.

Examples

🥤 Water Bottle
Drink from it several times before receiving an empty bottle.

💊 Medicine Bottle
Use multiple doses before the container is consumed.

☕ Coffee Cup
Allow several sips instead of instantly deleting the entire item.

🧪 Custom RP Item
Configure your own remaining-use behavior.


🎁 Rewards & Returned Items

Consumables can reward or return items when finished.

Examples:

  • 🍼 Empty bottles

  • ☕ Empty cups

  • 📦 Containers

  • 🎁 Bonus items

  • 🧪 Packaging

  • ♻️ Reusable components

Create complete item-use loops instead of simple one-click consumption.


✨ Visual Effects

Make consumables feel different through configurable effects.

Available options include:

  • 🌈 Screen effects

  • 🎥 Camera shake

  • 🌆 Timecycle modifiers

  • 🚶 Movement changes

  • 🎭 Animations

  • 📦 Props

  • ⏱️ Progress duration

Perfect for medicine, alcohol-style RP, drugs, energy drinks, specialty food, event items, and custom server mechanics.


🔐 Server-Authoritative Design

Important gameplay operations are validated server-side.

Protection includes:

  • 🛡️ Item ownership validation

  • 🔒 Server-authoritative item removal

  • 🔁 Remaining-use validation

  • 🎁 Reward validation

  • 👥 Player-transfer validation

  • 📏 Distance checks

  • 🌐 Routing bucket checks

  • 🔑 Creator permissions

  • 🚫 Invalid event protection

  • ⚡ Duplicate interaction protection

  • 🧹 Resource cleanup handling

The client handles presentation while important state and inventory decisions remain under server control.


👥 Player-to-Player Transfers

Supported consumables can be transferred between nearby players with server-side validation.

Checks include:

  • 📏 Player distance

  • 🌐 Routing bucket

  • 🎒 Inventory ownership

  • 🔁 Remaining-use metadata

  • 🚫 Invalid target protection


🛠️ Built for Server Owners

RS Consumables is designed for servers that constantly add new content.

Instead of creating another custom script every time you want a new usable item, configure it through one centralized system.

Ideal for:

  • 🍔 Restaurants

  • 🏪 Convenience stores

  • 🚑 EMS

  • 👮 Police evidence/RP items

  • 💊 Pharmacies

  • 🧪 Drug systems

  • 🎃 Seasonal events

  • 👷 Jobs

  • 🎉 Server events

  • 🌎 Custom RP economies


🔌 Framework Support

Designed to support:

✅ Qbox
✅ QBCore
✅ ESX
✅ Standalone configurations where applicable

Framework and inventory handling are resolved through the resource's included compatibility layer.

🚫 No rs_bridge Required

RS Consumables uses its own included compatibility system.


🌐 OneSync Ready

Built with multiplayer synchronization and production server behavior in mind.

Includes handling for:

  • 👥 Multiple players

  • 🌐 Routing buckets

  • 🔁 State synchronization

  • 🔄 Resource restarts

  • 🚪 Disconnects

  • 🧹 Cleanup

  • ⚡ Duplicate actions

  • 🔐 Server event validation


🗄️ Database Backed

Custom consumable definitions can be stored persistently through the included database system.

Create your items once and keep them across restarts.


🎮 GTA Asset Browser Support

The creator includes autocomplete/reference catalogs for GTA identifiers such as:

  • 📦 Props

  • 🎭 Animation dictionaries

  • 🕺 Animation clips

  • 🚶 Movement clipsets

  • 🌆 Timecycles

  • ✨ Screen effects

  • 🎥 Camera shakes

This makes building advanced consumables significantly easier than manually searching for every GTA identifier.


⚙️ Compatibility

✅ Lua 5.4
✅ OneSync
✅ Database support
✅ NUI creator interface
✅ Internal framework compatibility
✅ Qbox
✅ QBCore
✅ ESX
✅ Standalone configurations
✅ GTA V Legacy considerations
✅ GTA V Enhanced considerations
✅ No external rs_bridge dependency


📦 Installation

  1. 📁 Install rs-consumables
  2. 🗄️ Import the included SQL where required
  3. ⚙️ Configure your framework/inventory
  4. 🎒 Register the required inventory items
  5. ▶️ Start rs-consumables
  6. 🔑 Configure admin/creator permissions
  7. 🎨 Start creating consumables

Detailed documentation is included.


💎 Why RS Consumables?

✔️ Stop creating separate scripts for every usable item
✔️ Build consumables directly in-game
✔️ Create unique animations and props
✔️ Support reusable and multi-use items
✔️ Add rewards and returned containers
✔️ Create immersive visual effects
✔️ Keep important logic server-authoritative
✔️ Support multiple frameworks
✔️ Expand your server without rebuilding the system every time


🚀 Upgrade Your Server’s Consumables

Stop relying on basic one-use items that all feel the same.

With RS Consumables, you get one expandable system for building the food, drinks, medicine, specialty items, job items, RP items, and custom consumables your server actually needs.

🎨 Create them your way
🎬 Give them unique animations and props
🔁 Build realistic multi-use items
✨ Add visual and gameplay effects
🎁 Create rewards and container-return loops
🔐 Keep important logic protected server-side

Whether you are running a small RP community or building a large custom economy, RS Consumables gives you a foundation you can keep expanding instead of replacing.

🔥 Create. Use. Animate. Reward.

🛒 Get RS Consumables and start building a consumable system that actually fits your server.

One resource. More item variety. More immersion. Less repetitive scripting.

Reality Sucks RP