About Me
❤About RealitySucksRP
I’m William Brito, the developer behind RealitySucksRP. Youtube Click Here
I have been building and refining FiveM resources for myself for over 3 years. So I came up with RealitySucksRP and only entered the commercial side of FiveM recently, but the development work behind the catalog started long before the store opened.
My focus is building systems that add actual gameplay, give server owners meaningful control, and solve problems without forcing every server into the same setup.
What I Build
RealitySucksRP covers a growing range of FiveM systems, including:
Vehicle ownership, garages, dealerships, tuning and racing
Zombie, survival and horror gameplay
Careers and progression-based jobs
AI encounters, events and cinematic scenarios
Phones, tablets, radios and communication systems
Banking, businesses and economy systems
World-building and creator tools
Store, drug and trap-house builders
Framework bridges and integrations
Developer utilities and free community resources
Some resources are complete standalone systems. Others are designed to connect with the rest of a server or become part of a larger RealitySucksRP ecosystem.
Built for Real Servers
A resource should do more than look good in a screenshot.
I spend a large part of development testing workflows, persistence, framework integrations, recovery paths, permissions, player state, database behavior and the problems that appear during actual server use.
Depending on the resource, support may include:
Qbox, QBCore, ESX, Standalone, ox_inventory, qb-inventory and other common FiveM systems.
I also develop for both GTA V Legacy and GTA V Enhanced.
Compatibility, dependencies and installation requirements are listed individually on each product page because every resource is different.
Full Source
Approximately 90% of my paid resources are full source.
When a package is full source, server owners can inspect, configure, modify and extend the system for their own environment instead of being locked out of the code they purchased.
Source access is clearly listed on each product page.
Careers and Creator Systems
A major part of RealitySucksRP development is moving beyond simple one-step scripts.
Career systems are being designed around progression, equipment, vehicles, customers, objectives, recovery systems and longer gameplay loops.
For future projects will include:
Creator tools such as WorldBuilder, Store Builder, Drug Builder and Trap House Builder are designed to give server owners control over where and how gameplay exists in their world instead of forcing everything into hard-coded locations.
The long-term goal is for these systems to work together rather than exist as unrelated scripts.
Free and Premium Resources
RealitySucksRP includes both paid and free releases.
Premium resources support continued development, testing, updates and larger systems.
Free resources exist because useful infrastructure and developer tools do not always need to be monetized. Resources such as shared integrations and utilities can also make the rest of the ecosystem easier to use.
Support
If you have questions about installation, compatibility, configuration, Legacy-to-Enhanced migration or whether a resource will work with your server setup, contact me through Discord.
Join the RealitySucksRP Discord
YouTube: Click Here
RealitySucksRP
Original systems. Clear requirements. Gameplay players can actually feel.
— William Brito
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