🌎 Build your FiveM world directly inside the game.🏗️
RS WorldBuilder is an advanced in-game world and scene creation system designed for server owners, developers, and authorized staff who want to build custom environments without constantly editing coordinates by hand. OPEN SOURCE, NO ESCROW
Create projects, place objects, position peds, build scenes, fine-tune transforms, save reusable blueprints, organize categories, and publish finished environments directly to your server.
🎯 Build Live In-Game
Stop guessing coordinates and restarting your resource every time an object needs to move.
With RS WorldBuilder, you can build while standing inside the environment you are creating.
✅ Place objects
✅ Move and rotate them
✅ Fine-tune transforms
✅ Preview placement
✅ Save changes
✅ Reopen projects later
✅ Publish completed environments
Build where your players will actually experience the scene.
🧰 Advanced World Creation Tools
Create much more than simple prop layouts.
Use RS WorldBuilder for:
🏪 Custom businesses
🏠 Interiors
🏭 Warehouses
🧱 Structural layouts
🪑 Furniture setups
🚧 Construction scenes
🏚️ Hideouts
🏥 Job environments
🚓 Police locations
🚑 EMS locations
🎃 Seasonal events
🎬 RP scenes
🌆 Custom map additions
🎉 Event environments
🎮 Precision Gizmo Controls
Use live transform tools to position your builds accurately.
🎯 Move
🔄 Rotate
📐 Fine-tune placement
👁️ Preview changes
💾 Save transforms
✏️ Re-edit later
Perfect for detailed environments where placement matters.
📁 Project-Based Building
Keep large builds organized instead of managing one giant object list.
Create individual projects for:
🏢 Businesses
🏭 Industrial locations
🏠 Interiors
🎪 Events
🎬 Story scenes
🏚️ Criminal environments
👷 Job sites
🌎 Server expansions
Work on projects independently and publish them when they are ready.
🧩 Blueprint System
Built something you want to reuse?
Save layouts as blueprints and use them again later.
Great for:
♻️ Repeated layouts
🏠 Interior templates
🏭 Industrial setups
🪑 Furniture arrangements
🎪 Events
🎬 Scene templates
🧱 Structural patterns
Build once. Reuse when needed.
🧍 Ped & Scene Placement
WorldBuilder is not limited to static props.
Create more complete environments using authored ped placement and positioning.
Use peds for:
🧑💼 Employees
🧑🔧 Workers
🛒 Vendors
👮 Security
🎭 Scene characters
🏢 Business environments
🎪 Events
🎬 RP scenarios
🏠 Shell & Interior Building
Build custom authored spaces using shell and structural workflows.
Create:
🧱 Walls
🚪 Entrances
🪑 Furnished areas
🏠 Interior layouts
🏭 Industrial spaces
🎬 Custom RP environments
Work from the actual in-game perspective instead of blindly editing coordinates.
🗂️ Categories & Organization
Organize large content libraries and projects with categories.
Keep your builder manageable as your server grows and more staff members begin creating content.
🌎 Publish When You’re Ready
Editing and publishing are separate.
Build privately, review your work, make adjustments, and only publish when the project is ready for players.
Typical Workflow
CREATE → PLACE → EDIT → VALIDATE → SAVE → FINALIZE → PUBLISH
Need to update it?
Take the project down, edit it, and publish the updated version.
💾 Database-Backed Persistence
Your projects are stored persistently.
✅ Projects
✅ Objects
✅ Positions
✅ Rotations
✅ Metadata
✅ Categories
✅ Blueprints
✅ Publication state
✅ Project history
Restart the resource and continue working.
🔐 Server-Authoritative Editing
Important persistent actions are validated server-side.
Protection includes:
🔑 ACE permissions
👤 Project ownership
🔒 Edit locks
🔢 Revision validation
📦 Model validation
📐 Transform validation
🏠 Shell validation
🗂️ Category validation
💾 Database confirmation
🚫 Invalid mutation protection
🛡️ Protected server/client events
This is designed as an authorized staff creation tool, not an unrestricted client-side prop spawner.
⚡ Project Locking & Revision Protection
Multiple builders should not accidentally overwrite each other's work.
RS WorldBuilder includes project locking and revision checks to help protect persistent edits when multiple authorized staff members are building.
🧹 Publish & Cleanup Flow
Published environments can be loaded for players and removed again when taken down.
WorldBuilder tracks its authored content so projects can be managed as complete environments instead of disconnected objects.
🔌 Framework Independent
RS WorldBuilder does not require a gameplay framework.
✅ Qbox compatible environments
✅ QBCore compatible environments
✅ ESX compatible environments
✅ Standalone servers
✅ No rs_bridge dependency
✅ ACE-based permissions
✅ OneSync-aware architecture
✅ oxmysql database support
Use it alongside the framework your server already runs.
🌐 Built for Real FiveM Servers
Designed around real production concerns:
🔄 Resource restarts
👥 Multiple builders
🔒 Edit ownership
📊 Revision control
💾 SQL persistence
🧹 Entity cleanup
⚡ Duplicate actions
🚫 Invalid requests
🔐 Event validation
🌎 Persistent published environments
This is not just another prop menu.
It is a full world-authoring workflow.
💎 Why RS WorldBuilder?
✔️ Build directly inside FiveM
✔️ Stop manually guessing coordinates
✔️ Fine-tune objects with live gizmo controls
✔️ Create organized projects
✔️ Save reusable blueprints
✔️ Add peds and authored scenes
✔️ Create shell-based environments
✔️ Store your work persistently
✔️ Protect edits with locks and revisions
✔️ Publish projects only when ready
✔️ No external framework bridge required
✔️ Expand the same system as your server grows
🚀 Build More Than a Server. Build Your World.
Stop limiting your server to locations somebody else designed.
Create environments that match your jobs, businesses, events, stories, and roleplay.
🏗️ Build it
🎯 Position it
🧩 Reuse it
💾 Save it
🌎 Publish it
🛒 Get RS WorldBuilder and start turning empty GTA locations into environments built specifically for your community.
Build it. Save it. Publish it. Make the world yours.
WorldBuilder is currently actively developing according to your needs. Core project creation, editing, persistence, blueprints, categories, publishing, permissions, and security systems are included, while additional live-server validation and creator features continue to be developed and tested for expansion.
Reality Sucks RP