ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos

ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos
  • ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos
  • ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos
  • ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos
  • ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos
  • ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos
  • ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos
  • ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos
  • ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos
  • ZombieCore Full Zombie Outbreak Survival System, CCTV, Explosions, Chaos

$19.99

Add to Basket

🧟‍♂️ Preview 1 Click Here

 🧟‍♂️Preview 2 Click Here

RealitySucksRP ZombieCore — Full Outbreak Survival System

Compatibility: This listing is for the Legacy/QBCore edition of RS-ZombieCore. The Enhanced/Qbox edition is available separately.

Turn your FiveM server into a shared zombie-apocalypse world filled with infected, survival objectives, special encounters, controllable drones, safe zones, radio missions, CCTV surveillance, loot systems, and a complete in-game World Builder.

I built RS-ZombieCore to create an active outbreak world—not simply replace normal pedestrians with zombies.

The core outbreak system is standalone. Optional framework and inventory adapters can connect rewards and loot to the server economy.

Shared OneSync Outbreak

Players encounter the same shared infected and outbreak events rather than receiving separate local hordes.

The system includes:

  • Server-authoritative outbreak state

  • Shared networked infected

  • OneSync ownership migration

  • Routing-bucket-aware outbreaks

  • Server-controlled entity registration

  • Model and spawn-distance validation

  • Per-player and per-bucket population limits

  • Shared scenario protection

  • Network ownership adoption

  • Resource-stop and outbreak cleanup

  • Late-join synchronization

Advanced Infected Behavior

RS-ZombieCore includes an extensive configurable behavior controller covering:

  • Sight and line-of-sight detection

  • Hearing and noise detection

  • Close-range pressure

  • Target prioritization

  • Pursuit memory

  • Ambient wandering

  • Stalking

  • Wake pulses

  • Obstacle recovery

  • Climbing and traversal

  • Chokepoint pressure

  • Vehicle siege and impact reactions

  • Vehicle cling behavior

  • Rooftop dive behavior

  • Feeding and vomit behavior

  • Configurable movement profiles

  • Configurable attack pressure

  • Configurable health and headshot rules

The main behavior settings remain editable through config.lua.

Dynamic Noise Attraction

Infected can react to activity including:

  • Gunshots

  • Sprinting

  • Vehicle movement

  • Horns

  • Player voices

  • Loud engines

  • High engine RPM and aggressive revving

  • Emergency sirens

  • Outbreak events

Escaping in a loud vehicle creates a very different experience from moving quietly through an infected area.

Multiple Infected Types

Supported infected include:

  • Walkers

  • Runners

  • Berserkers

  • Stronger infected

  • Fast infected

  • Large infected

  • Boss infected

  • Fire infected

  • Bomber infected

  • Gas infected

  • Poison infected

  • Electric infected

  • Screamer infected

  • Infected wildlife

Health, damage, movement, effects, warning behavior, particles, audio, and special actions are configurable.

Outbreak Population Control

The outbreak can suppress normal GTA traffic and pedestrians to create an abandoned-city atmosphere.

Protection logic is included for important entities such as:

  • Player-occupied vehicles

  • Current and recently used player vehicles

  • Mission and script-created vehicles

  • Explicitly protected vehicles

  • Scenario vehicles

  • Player characters

  • Scripted NPCs

  • ZombieCore actors

This allows ambient population to disappear without blindly deleting important player or mission entities.

Live Outbreak World Builder

The integrated World Builder allows server owners to create permanent apocalypse environments directly inside the live GTA world.

Included searchable libraries:

  • 21,406 base-game object models

  • 2,907 particle effects

Builder features include:

  • Searchable prop and particle libraries

  • Live prop and particle previews

  • Position, rotation, and scale editing

  • Fine, normal, and fast movement controls

  • Mouse-look placement

  • Optional player freeze

  • Freecam

  • Ground snapping

  • Large-prop ground detection

  • Repeated placement

  • Circle, box, and polygon zones

  • Named world blueprints

  • Autosave, save, load, and delete

  • JSON persistence

  • Optional SQL persistence

  • Portable JSON mirroring

Wrecks and Roadblocks

Recognized wreck props can become functional localized roadblocks.

Configured wrecks can:

  • Disable nearby ambient vehicle road nodes

  • Clear ambient traffic around obstructions

  • Clear nearby ambient civilians

  • Create blocked intersections and roads

  • Use larger control areas for large wrecks

  • Preserve infected navigation

  • Sleep automatically while global population suppression is active

Build wrecked highways, failed evacuations, blocked streets, convoy crashes, quarantine sectors, and abandoned city areas.

Safe Zones

Create configurable safe zones using:

  • Circles

  • Boxes

  • Polygons

Safe zones can be combined with World Builder props to create survivor compounds, military checkpoints, quarantine sectors, fortified camps, and custom bases.

Apocalypse Control Terminal

Default key: F7

The zombie-themed control terminal includes:

  • Outbreak controls

  • Horde spawning

  • Population suppression

  • Weather and blackout controls

  • Red zones

  • Nest systems

  • Infected wildlife

  • Scenarios

  • Loot and crates

  • Safe Zones

  • World Builder

  • World Director

  • CCTV

  • Administrative information

  • Emergency siren broadcasting

Administrators can access configuration tools while the outbreak remains contained.

CCTV Surveillance Network

The terminal includes 24 configurable live GTA-world camera feeds covering locations such as:

  • Airport

  • Port

  • Downtown

  • South Los Santos

  • Vespucci

  • Del Perro

  • Vinewood

  • Sandy Shores

  • Grapeseed

  • Paleto Bay

  • Grove Street

  • Pier

  • Beach

  • Pillbox

Camera position, heading, pan, tilt, zoom, field of view, and transitions are configurable.

Twelve Outbreak Scenarios

Included scenarios:

  1. Woman in Distress

  2. Survivor Standoff

  3. Trapped Pedestrian

  4. Aftermath Feast

  5. Air Disaster

  6. Drone Strike

  7. Surprise Horde

  8. Inferno Boxville

  9. Rooftop Fire Dive

  10. Military Convoy

  11. Last Broadcast

  12. Medical Evac

These are shared outbreak scenes rather than private local effects.

Controllable Bombing Drones

The drone system includes:

  • Drone spawning

  • Manual flight

  • Drone switching

  • Target selection

  • Bomb deployment

  • Drone HUD

  • Camera controls

  • Multiple-drone support

Dynamic World Director

The World Director can create shared incidents including:

  • Boss encounters

  • Supply drops

  • Generator failures

  • Survivor camps

  • Feral animal packs

Important objectives and rewards use server-side state and validation.

Outbreak Radio and Local Audio

RS-ZombieCore includes 37 bundled local OGG files covering:

  • Emergency tones

  • Radio static and beeps

  • Scenario announcements

  • Supply-drop alerts

  • Boss alerts

  • Generator alerts

  • Survivor alerts

  • Nest alerts

  • Air-disaster alerts

  • Merc Lab alerts

  • Mission completion and failure

  • Zombie vocals

  • Survivor reactions

  • Vehicle and world effects

All audio is loaded locally by the resource and can be replaced with properly licensed custom OGG files.

Loot and Survival Economy

Supported loot categories include:

  • Supply Drops

  • Weapon Caches

  • Medical Supplies

  • Food Rations

  • Vehicle Parts

  • Explosives Caches

  • Tech Supplies

  • Clothing Caches

  • Fuel Caches

  • Rare Supplies

  • Tool Caches

  • Document Caches

Item names, crate contents, currency rewards, and reputation rewards are configurable.

Additional Systems

RS-ZombieCore also includes:

  • Infected wildlife

  • Survivor and hostile NPCs

  • Humane Labs Merc Lab encounter

  • Generator repair objectives

  • Survivor camp encounters

  • Boss encounters

  • Reputation and rank support

  • Weather and blackout effects

  • Blood and gore configuration

  • Red zones and nests

  • Optional terrain resistance

  • Optional toxic-weather shelter detection

  • Optional horde-pressure effects

Optional simulation modules remain disabled by default until the server owner chooses to configure and test them.

Framework and Inventory Compatibility

The outbreak itself is standalone.

The Legacy edition includes optional adapters for supported economy and inventory systems. Reward items and account names can be configured to match the server’s setup.

No external bridge resource is required for the core outbreak to operate.

Storage

World Builder storage options:

  • JSON

  • oxmysql/SQL

  • Automatic SQL-to-JSON fallback

  • Optional portable JSON mirroring

Requirements

  • FiveM/FXServer

  • OneSync enabled

  • Cfx Asset Escrow entitlement support

Optional:

  • oxmysql for SQL World Builder storage

  • A supported framework or inventory system when using economy rewards

Editable Customer Files

Major customization areas remain open, including:

  • config.lua

  • NUI HTML, CSS, and JavaScript

  • UI artwork

  • OGG audio

  • World Builder object library

  • World Builder particle library

  • World Builder JSON storage

  • Installation and customization documentation

The protected gameplay logic is distributed through Cfx Asset Escrow.

Installation

Keep the resource folder named:

rs-zombiecore

Add to server.cfg:

ensure rs-zombiecore

Grant trusted administrators control access:

add_ace group.admin rszombiecore.control allow

OneSync must be enabled.

Included

  • RS-ZombieCore Legacy resource

  • Shared OneSync outbreak system

  • Advanced infected behavior controller

  • Live Outbreak World Builder

  • 21,406-object searchable prop library

  • 2,907-effect particle library

  • 24 configured CCTV feeds

  • 12 outbreak scenarios

  • Dynamic World Director

  • Controllable drone system

  • Loot and crate system

  • Merc Lab encounter

  • Safe Zones

  • Infected wildlife

  • Population suppression

  • Roadblock integration

  • 37 bundled local OGG files

  • Audio replacement guide

  • Open configuration

  • Installation documentation

  • RealitySucksRP commercial license

RS-ZombieCore is built for server owners who want to create a complete apocalypse world—not simply place zombies on top of ordinary GTA traffic.