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RealitySucksRP ZombieCore — Full Outbreak Survival System
Compatibility: This listing is for the Legacy/QBCore edition of RS-ZombieCore. The Enhanced/Qbox edition is available separately.
Turn your FiveM server into a shared zombie-apocalypse world filled with infected, survival objectives, special encounters, controllable drones, safe zones, radio missions, CCTV surveillance, loot systems, and a complete in-game World Builder.
I built RS-ZombieCore to create an active outbreak world—not simply replace normal pedestrians with zombies.
The core outbreak system is standalone. Optional framework and inventory adapters can connect rewards and loot to the server economy.
Shared OneSync Outbreak
Players encounter the same shared infected and outbreak events rather than receiving separate local hordes.
The system includes:
Server-authoritative outbreak state
Shared networked infected
OneSync ownership migration
Routing-bucket-aware outbreaks
Server-controlled entity registration
Model and spawn-distance validation
Per-player and per-bucket population limits
Shared scenario protection
Network ownership adoption
Resource-stop and outbreak cleanup
Late-join synchronization
Advanced Infected Behavior
RS-ZombieCore includes an extensive configurable behavior controller covering:
Sight and line-of-sight detection
Hearing and noise detection
Close-range pressure
Target prioritization
Pursuit memory
Ambient wandering
Stalking
Wake pulses
Obstacle recovery
Climbing and traversal
Chokepoint pressure
Vehicle siege and impact reactions
Vehicle cling behavior
Rooftop dive behavior
Feeding and vomit behavior
Configurable movement profiles
Configurable attack pressure
Configurable health and headshot rules
The main behavior settings remain editable through config.lua.
Dynamic Noise Attraction
Infected can react to activity including:
Gunshots
Sprinting
Vehicle movement
Horns
Player voices
Loud engines
High engine RPM and aggressive revving
Emergency sirens
Outbreak events
Escaping in a loud vehicle creates a very different experience from moving quietly through an infected area.
Multiple Infected Types
Supported infected include:
Walkers
Runners
Berserkers
Stronger infected
Fast infected
Large infected
Boss infected
Fire infected
Bomber infected
Gas infected
Poison infected
Electric infected
Screamer infected
Infected wildlife
Health, damage, movement, effects, warning behavior, particles, audio, and special actions are configurable.
Outbreak Population Control
The outbreak can suppress normal GTA traffic and pedestrians to create an abandoned-city atmosphere.
Protection logic is included for important entities such as:
Player-occupied vehicles
Current and recently used player vehicles
Mission and script-created vehicles
Explicitly protected vehicles
Scenario vehicles
Player characters
Scripted NPCs
ZombieCore actors
This allows ambient population to disappear without blindly deleting important player or mission entities.
Live Outbreak World Builder
The integrated World Builder allows server owners to create permanent apocalypse environments directly inside the live GTA world.
Included searchable libraries:
21,406 base-game object models
2,907 particle effects
Builder features include:
Searchable prop and particle libraries
Live prop and particle previews
Position, rotation, and scale editing
Fine, normal, and fast movement controls
Mouse-look placement
Optional player freeze
Freecam
Ground snapping
Large-prop ground detection
Repeated placement
Circle, box, and polygon zones
Named world blueprints
Autosave, save, load, and delete
JSON persistence
Optional SQL persistence
Portable JSON mirroring
Wrecks and Roadblocks
Recognized wreck props can become functional localized roadblocks.
Configured wrecks can:
Disable nearby ambient vehicle road nodes
Clear ambient traffic around obstructions
Clear nearby ambient civilians
Create blocked intersections and roads
Use larger control areas for large wrecks
Preserve infected navigation
Sleep automatically while global population suppression is active
Build wrecked highways, failed evacuations, blocked streets, convoy crashes, quarantine sectors, and abandoned city areas.
Safe Zones
Create configurable safe zones using:
Circles
Boxes
Polygons
Safe zones can be combined with World Builder props to create survivor compounds, military checkpoints, quarantine sectors, fortified camps, and custom bases.
Apocalypse Control Terminal
Default key: F7
The zombie-themed control terminal includes:
Outbreak controls
Horde spawning
Population suppression
Weather and blackout controls
Red zones
Nest systems
Infected wildlife
Scenarios
Loot and crates
Safe Zones
World Builder
World Director
CCTV
Administrative information
Emergency siren broadcasting
Administrators can access configuration tools while the outbreak remains contained.
CCTV Surveillance Network
The terminal includes 24 configurable live GTA-world camera feeds covering locations such as:
Airport
Port
Downtown
South Los Santos
Vespucci
Del Perro
Vinewood
Sandy Shores
Grapeseed
Paleto Bay
Grove Street
Pier
Beach
Pillbox
Camera position, heading, pan, tilt, zoom, field of view, and transitions are configurable.
Twelve Outbreak Scenarios
Included scenarios:
Woman in Distress
Survivor Standoff
Trapped Pedestrian
Aftermath Feast
Air Disaster
Drone Strike
Surprise Horde
Inferno Boxville
Rooftop Fire Dive
Military Convoy
Last Broadcast
Medical Evac
These are shared outbreak scenes rather than private local effects.
Controllable Bombing Drones
The drone system includes:
Drone spawning
Manual flight
Drone switching
Target selection
Bomb deployment
Drone HUD
Camera controls
Multiple-drone support
Dynamic World Director
The World Director can create shared incidents including:
Boss encounters
Supply drops
Generator failures
Survivor camps
Feral animal packs
Important objectives and rewards use server-side state and validation.
Outbreak Radio and Local Audio
RS-ZombieCore includes 37 bundled local OGG files covering:
Emergency tones
Radio static and beeps
Scenario announcements
Supply-drop alerts
Boss alerts
Generator alerts
Survivor alerts
Nest alerts
Air-disaster alerts
Merc Lab alerts
Mission completion and failure
Zombie vocals
Survivor reactions
Vehicle and world effects
All audio is loaded locally by the resource and can be replaced with properly licensed custom OGG files.
Loot and Survival Economy
Supported loot categories include:
Supply Drops
Weapon Caches
Medical Supplies
Food Rations
Vehicle Parts
Explosives Caches
Tech Supplies
Clothing Caches
Fuel Caches
Rare Supplies
Tool Caches
Document Caches
Item names, crate contents, currency rewards, and reputation rewards are configurable.
Additional Systems
RS-ZombieCore also includes:
Infected wildlife
Survivor and hostile NPCs
Humane Labs Merc Lab encounter
Generator repair objectives
Survivor camp encounters
Boss encounters
Reputation and rank support
Weather and blackout effects
Blood and gore configuration
Red zones and nests
Optional terrain resistance
Optional toxic-weather shelter detection
Optional horde-pressure effects
Optional simulation modules remain disabled by default until the server owner chooses to configure and test them.
Framework and Inventory Compatibility
The outbreak itself is standalone.
The Legacy edition includes optional adapters for supported economy and inventory systems. Reward items and account names can be configured to match the server’s setup.
No external bridge resource is required for the core outbreak to operate.
Storage
World Builder storage options:
JSON
oxmysql/SQL
Automatic SQL-to-JSON fallback
Optional portable JSON mirroring
Requirements
FiveM/FXServer
OneSync enabled
Cfx Asset Escrow entitlement support
Optional:
oxmysql for SQL World Builder storage
A supported framework or inventory system when using economy rewards
Editable Customer Files
Major customization areas remain open, including:
config.luaNUI HTML, CSS, and JavaScript
UI artwork
OGG audio
World Builder object library
World Builder particle library
World Builder JSON storage
Installation and customization documentation
The protected gameplay logic is distributed through Cfx Asset Escrow.
Installation
Keep the resource folder named:
rs-zombiecore
Add to server.cfg:
ensure rs-zombiecore
Grant trusted administrators control access:
add_ace group.admin rszombiecore.control allow
OneSync must be enabled.
Included
RS-ZombieCore Legacy resource
Shared OneSync outbreak system
Advanced infected behavior controller
Live Outbreak World Builder
21,406-object searchable prop library
2,907-effect particle library
24 configured CCTV feeds
12 outbreak scenarios
Dynamic World Director
Controllable drone system
Loot and crate system
Merc Lab encounter
Safe Zones
Infected wildlife
Population suppression
Roadblock integration
37 bundled local OGG files
Audio replacement guide
Open configuration
Installation documentation
RealitySucksRP commercial license
RS-ZombieCore is built for server owners who want to create a complete apocalypse world—not simply place zombies on top of ordinary GTA traffic.