RealitySucks Phantom Car
ALL IN ONE SCRIPT:
PHANTOM CAR: Preview (Click Here)
PHANTOM HELICOPTER: Preview (Click Here)
PHANTOM JET: Preview (Click Here)
The Vehicles That Hunt You.
Guys before you read all this AI crap below. I personally guarantee you one jump scare within 1-2hrs of using my script on yourself /phantom [id] and allowing time to pass in the game. Just walk, drive, eat and when you least expected BOOM! That's when this works the best. If you need any help, please contact me on Discord. TY
IF YOU DOWNLOAD MY RS-BRIDGE FOR FREE, THEN ESX, QBCORE AND QBOX CAN ALL USE THIS.
RealitySucks Phantom Car is a cinematic AI predator system for FiveM that transforms vehicles, helicopters, and fighter jets into relentless hunters that stalk, pressure, and attack players dynamically across the map.
This is not a simple chase script.
The Phantom Car system creates unpredictable encounters where players are watched, followed, ambushed, rammed, hunted from the skies, and relentlessly pursued by advanced AI-controlled vehicles using dynamic behavior logic inspired by horror games, action movies, and GTA chaos.
Players never know when the Phantom will appear.
Sometimes it lurks nearby watching from the darkness.
Sometimes it suddenly charges from behind.
Sometimes helicopters circle above while jets dive from the clouds firing missiles before disappearing into the distance.
The goal is simple:
make players feel hunted.
PHANTOM VEHICLE SYSTEM
Server owners can fully configure what type of Phantom hunts players.
Use:
- Cars
- Trucks
- Muscle cars
- Emergency vehicles
- Off-road vehicles
- Helicopters
- Fighter jets
The same Phantom predator system dynamically adapts to the selected vehicle type.
Examples:
- Lurcher zombie death vehicle
- Blacked-out muscle car
- Attack helicopter
- Hydra jet
- Military pursuit vehicle
- Any GTA V supported vehicle model
ADVANCED AIR PREDATOR SYSTEM
Aircraft use a separate native AI flight brain built specifically for helicopters and planes.
Air predators dynamically:
- Circle targets
- Fly overhead
- Perform aggressive attack runs
- Fire missiles and weapons
- Reacquire fleeing players
- Dive directly at players
- Pressure targets from the sky
- Randomly stalk before attacking
Jets and helicopters feel cinematic, aggressive, and unpredictable without breaking immersion.
Supported aircraft examples:
- Hydra
- Hunter
- Lazer
- Savage
- Buzzard
- Any configured GTA V aircraft
FEATURES
Dynamic Pursuit AI
The Phantom actively hunts players across the world using randomized stalking and attack behavior.
Randomized Encounters
No chase feels the same. Attack timing, positioning, and aggression constantly evolve.
Smart Reacquire System
Players cannot easily escape. The Phantom tracks, searches, and re-engages targets dynamically.
Cinematic Air Attacks
Jets and helicopters perform aggressive attack passes, overhead flybys, missile pressure, and suicide dive attacks.
Advanced Vehicle Support
Swap the Phantom into almost any GTA V land vehicle, helicopter, or plane directly from config.lua.
Off-Screen Spawn Logic
The Phantom attempts to enter encounters naturally instead of appearing directly in front of players.
Missile & Weapon Pressure
Armed aircraft and vehicles can use weapons dynamically while pursuing targets.
Built For Chaos
Perfect for:
- Horror servers
- Apocalypse servers
- Survival servers
- PvE worlds
- Event servers
- Cinematic RP servers
- Hardcore challenge gameplay
CONFIGURATION
Easily customize:
- Vehicle models
- Aircraft models
- NPC driver models
- Plate text
- Aggression
- Spawn distance
- Attack frequency
- Missile usage
- Pursuit distance
- AI behavior tuning
- Audio effects
Example:
Config.VehicleModel = 'lurcher'
Config.NpcModel = 'u_m_y_zombie_01'
Config.PlateText = 'PH4NT0M'Swap to:
- Muscle cars
- Police vehicles
- Military vehicles
- Helicopters
- Fighter jets
- Any supported GTA V model
EASY TO USE
Designed to work as a standalone cinematic predator system.
Simple setup.
Highly configurable.
Tebex-ready structure.
WARNING
The Phantom does not patrol.
It hunts.
There is no escape.
Only survival.
Code is accessible: Partially (escrowed)
Subscription-based: No
Lines (approximately): ~6,000
Requirements: See compatibility
Support: Yes