Gummy Bear Edible Pranks. Make your players fly, flip, twerk, and lose their minds.

Gummy Bear Edible Pranks. Make your players fly, flip, twerk, and lose their minds. Gummy Bear Edible Pranks. Make your players fly, flip, twerk, and lose their minds.
  • Gummy Bear Edible Pranks. Make your players fly, flip, twerk, and lose their minds.
  • Gummy Bear Edible Pranks. Make your players fly, flip, twerk, and lose their minds.

$9.99

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RealitySucks GummyBears

10+ holographic prank items with anime-style admin UI. Make your players fly, flip, twerk, and lose their minds.

IF YOU DOWNLOAD MY RS_BRIDGE FOR FREE, THEN ESX, QBCORE AND QBOX CAN ALL USE THIS. 


SHORT DESCRIPTION

Anime-styled admin troll kit for QBCore. 10+ unique gummy bear items that do absurd things to your players, wrapped in a custom holographic admin menu with a chibi mascot and a spinning neon brain hologram activation pop-up. 

Preview: Click Here


Why you should buy from will?

This is not another notepad menu with text buttons.

Every part of RealitySucks GummyBears was designed like a product. The admin panel is a holographic anime dashboard with manga speed lines, halftone dots, a cel-shaded chibi gummy bear peeking from the top corner, and floating particles drifting through the background. When you fire an effect, a translucent neon brain hologram spins open like an iFruit app, names the gummy, and minimizes back into nothing.

The effects are equally extra. Players get yeeted into the stratosphere upside down and survive. They get caught in a hurricane and dragged across the map. They drop to the floor and can only crawl forward like a worm. They sashay against their will. They twerk against their will. They get a 4-minute wanted level with sirens incoming whether they like it or not.

You drop it in. You give yourself the ace. You ruin somebody's day. That's the loop. Or youc an sell them in store so players an play pranks on other players ;)     oh and you're welcome.


THE 10+  PRANK GUMMIES

Gummy Air Yeets the target into the stratosphere upside down. Pure ragdoll. Invincible during the fall so they survive the impact, but they spend the whole way down genuinely believing they are about to die. There is a reassuring text on screen telling them otherwise. They never read it.

Gummy Gravity Target gets caught in a rage hurricane. Ragdolled, made invincible, then yanked across the map at terminal velocity with the direction changing every 1.5 to 2.5 seconds. They tumble through buildings, over hills, across the freeway. Configurable wind speed.

Gummy Flip For 2 full minutes, every time the target tries to move, they faceplant. WASD triggers a randomized ragdoll flop with real angular spin. Even if they sit still, gravity flops them anyway every 3 to 5 seconds.

Gummy Crawl Target collapses to the ground in a writhe-loop prone position. Cannot stand, jump, sprint, attack, or enter vehicles. Pressing W drags them forward at a configurable crawl speed. A and D rotate them in place. They can move. Like a worm.

Gummy Wanted Instant 3-star wanted level for 4 minutes. Default tuned long enough that the helicopter and cruisers actually arrive before it wears off. Fully configurable duration and star count.

Gummy Sassy Target gets locked into a sashaying catwalk strut animation. Hips do not lie. Coordination does.

Gummy Party The gathering has been called. Target enters an involuntary celebration dance for the full duration. No escape.

Gummy Drunk Coordination revoked. Target stumbles, sways, and faceplants their way through life.

Gummy Zombie Reduces target to a shambling, moaning corpse-walker. Brains optional.

Gummy Twerk Forced twerk animation. Self-explanatory.

And many more including .ogg sounds. Like farting when walking. 


ADMIN MENU UI

This is where most prank scripts cut corners. Not this one.

  • Holographic anime dashboard aesthetic

  • Cel-shaded color palette: deep navy, electric cyan, hot pink, bright purple

  • Manga speed lines radiating from screen center, two layers spinning opposite directions

  • Halftone dot pattern overlay

  • 15 drifting digital particles in cyan, pink, and purple

  • Glassmorphic translucent panel with cyan rim glow

  • Animated cyberpunk corner brackets (cyan + magenta)

  • Clipped angular corner cuts on every list item

  • Hot pink selection state with pulsing glow and side accent bar

  • Animated rotating logo rings

  • Pulsing green ONLINE status indicator

  • Scanline gradient sweeping across the panel

  • Chibi gummy bear mascot peeking and bobbing above the top edge

  • Live armed status footer that flips to neon pink when target + payload are both locked

  • EXECUTE button transitions from dim cyan to pulsing magenta with shimmer sweep when ready

  • Chakra Petch + Rajdhani typography (futuristic anime tech feel)

Single command opens it: /gummyadmin


BRAIN HOLOGRAM ACTIVATION

When you execute a gummy on a target, they see a 3D-feeling neon brain hologram pop up over their head and the gummy name announcing what just hit them.

  • Two semi-transparent brain hemispheres with cyan + pink rim lighting

  • Glowing neural pathways that pulse and light up like firing synapses

  • 6 pulsing synapse nodes in alternating neon colors

  • 12 floating data particles drifting in 3D space

  • Cascading digital code rain (binary, hex, system codes)

  • Hexagonal grid pattern overlay

  • 3 orbital rings rotating at different speeds

  • 4 volumetric beams sweeping across in rotation

  • Brain spins continuously on the Y-axis (5s per full rotation)

  • Opens with iPhone-app-style elastic zoom and rotation

  • Closes back the same way in reverse

  • Brain auto-tints to match the gummy's signature color

Each gummy has a signature color so even though the brain is the same model, each activation feels distinct.


EVERYTHING IS CONFIGURABLE

Every value lives in config.lua with inline comments explaining the tunable range. No magic numbers buried in scripts.

  • Effect durations

  • Launch forces (Gummy Air ships at 450, can push to 600+ for absurd "where did they go" launches)

  • Hurricane gust speeds, intervals, and lift values

  • Crawl forward speed

  • Flip timer min/max intervals

  • Wanted star count and duration

  • Sound volume per gummy

  • Color and glow color per gummy

  • Animation dict and clip per gummy

  • Per-gummy descriptions shown in the admin menu footer

  • Default fallback duration

  • .ogg sounds for easy replacement to your liking

You can rebalance every effect in 30 seconds without touching a single Lua function.


INSTALLATION

  1. Drop RealitySucks-GummyBears into your resources folder

  2. Add ensure RealitySucks-GummyBears to your server.cfg

  3. Add the item entries to qb-core/shared/items.lua (copy block included in the resource)

  4. Give yourself the ace: add_ace identifier. gummybears.admin allow or give permissions to other players to use or disable pranks. Remember gummies can be sold at the stores or player own stores. Just dont let it get out of hand. 

  5. Restart server

  6. In game: /gummyadmin to open the panel, or /giveallgummies to load up

That's it. No SQL imports, no migrations, no third-party setup.


REQUIREMENTS

  • QBCore framework

  • ox_lib (used for player list query) OR built-in QBCore player utilities

  • oxmysql (only if using the optional persistence module, not required for base functionality)

  • OneSync compatible

No ESX support out of the box, but the structure is clean and adapting it to ESX is about 20 lines of changes in server/main.lua. or check out my bridge on Github. RealitySucksRP


PERFORMANCE

  • 0.00 ms idle (NUI menu has zero tick when closed)

  • Effect loops only run on the target client during the effect duration

  • Server load is a single event dispatch per usage

  • No database calls in the base resource

  • No persistent background polling


WHAT'S INCLUDED

  • Almost all 10 gummy item images (gummy_air.png, gummy_sassy.png, etc.) You can replace those. They are ready to drop into qb-inventory/html/images

  • 10 unique sound effects, one per gummy

  • Full holographic admin NUI (HTML/CSS/JS, no build step required)

  • Clean QBCore item registration block

  • Detailed config.lua with inline tuning guides

  • README with install steps and ace setup


SUPPORT

Bug reports, feature requests, or "hey this animation didn't work on my server build" questions are welcome through the Tebex or Discord inbox. Response within 48 hours.

Custom additional gummy effects available on request for an add-on fee.




TAGS

qbcore admin tool fun prank troll item gummy custom ui nui anime cyberpunk holographic effect ragdoll roleplay


CREDITS

Built by RealitySucks. Part of the RealitySucks resource family alongside RealitySucks-ProgBar (PipBoy / Blood / Military variants), RealitySucks-Zombie, and others.

If you get a fun moment on your server with this, please send me a link. Want to see what people do with it.