π§ RS ZOMBIE INVENTORY
YouTube:Β Click Here
Apocalypse-themed. Server-authoritative. Built assuming players will try to break it.
A full rework of the QBCore inventory wrapped in a survival-horror UI β and hardened underneath where it actually matters. Every item move is verified by the server, every legacy duplication bridge is closed, and every exploit attempt lands in your logs with the player's name on it.
π THE LOOK
π Two-panel survival grid β five columns of blood-and-rust styling, framed by original zombie artwork
π Everything on the slot β item art, weight, durability, decay state and stack counts at a glance
π¨ Themeable in minutes β the whole palette runs off a handful of CSS variables
π±οΈ Right-click any weapon β full attachment inspection panel
βοΈ THE FEATURES
π΅ Cash as an item (optional) β physical cash synced with QBCore buying power both directions, with drift reconciliation and /cashcheck. Toggle off and it stays fully dormant
π« Weapon attachment panel β reads any common metadata format, including prebuilt shop weapons
π¦ Floor drops β real bags, idempotent handling, auto-refund if creation fails
π Player searching β server-issued robbery handshake with Discord logging
π Food & drink decay β expiry-aware stacking that can never extend shelf life
π Trunks, gloveboxes, stashes, shops, vending machines β all session-locked
βοΈ Configurable weight and slots
π THE PART THAT ACTUALLY MATTERS
π‘οΈ Server-authoritative on every move Β·
π Distance re-checked per transfer Β·
π« Legacy exploit bridges closed (QBCore:Server:AddItem/RemoveItem, inventory:server:OpenInventory) Β·
π΅οΈ Client metadata never trusted Β·
π Failed transfers can't eat items Β·
π Race windows closed Β·
π Every blocked attempt logged to qb-log anticheat