50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding

50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding
  • 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding
  • 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding
  • 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding
  • 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding
  • 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding
  • 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding
  • 50+ Crosshair Weapon Target Icon | Red Live-Target Detection | Weapon Binding

$9.99

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I hope this can help you throughout the RP experience. This builder has many crosshair situations that you can play with. This is a pretty helpful tool for building RP. Standalone FiveM crosshair builder with 52 CSS reticles, animated crosshair too, custom colors, size and opacity sliders, favorites, five saved profiles, optional weapon profile binding, and red live-target detection for NPCs, zombies, players, and occupied vehicles/aircraft.

Give players a clean in-game crosshair builder that feels premium without requiring ESX, QBCore, QBox, ox_lib, or a database.

Players open `/crosshairmenu`, choose a reticle, adjust size, opacity, and color, then save. The chosen crosshair applies instantly and persists after reconnects and server restarts. Normal aiming uses the player’s saved color, while live targets flash red when the player aims at NPCs, zombie peds, players, or occupied cars, trucks, boats, helicopters, planes, and other vehicles.

Highlights

52 CSS-only reticles with no broken image icons

Simple, Classic, Tactical, and Animated categories

Search/filter system

Favorites tab

Five saved profiles per player

Optional per-weapon profile switching

Color wheel, swatches, size slider, and opacity slider

Red live-target detection over NPCs, zombie peds, players, and vehicle/aircraft occupants

Empty vehicles, props, walls, ground, and dead peds do not trigger red

Auto-save and auto-apply workflow

Server-side JSON persistence, no database required

Configurable branding, colors, menu width, background image, default style, and per-reticle scale

Starter hitmarker and killmarker API for other combat resources

Standalone: works with ESX, QBCore, QBox, or vanilla servers

Tebex/Cfx Asset Escrow ready with editable `config.lua` and menu assets

Commands

```txt

/crosshairmenu

/crosshairui

/crosshair menu

/crosshair

/crosshair on

/crosshair off

/crosshairprofile 1-5

/crosshair \

```

Editable files

```txt

config.lua

README.md

LICENSE.md

html/assets/menu-background.png

html/assets/menu-bg-eye.jpg

```

Dependencies

None.

No database, no framework lock-in, no inventory dependency.

Installation

```cfg

ensure rs-crosshair

```

Drop the folder into resources, ensure it, and let players open `/crosshairmenu`.

Notes

Player settings are saved in `player_crosshair_settings.json`, which is created automatically on first save. Keep that file when updating a live server so players keep their saved profiles.